top of page

Dragon Crashers

ROLE

Technical Audio Design, Implementation, and Programming

DESCRIPTION

My work on the Unity project "Dragon Crashers," specifically focusing on FMOD implementation and sound effects redesign. In this presentation, I'll provide a straightforward overview of how I reimagined the audio experience within the game. Additionally, I'll discuss my Audio and Music manager scripts, integral components, designed to follow the Observer pattern, to optimize memory and CPU usage efficiently. Join me as we delve into the practical aspects of enhancing the audio in "Dragon Crashers" through FMOD integration and effective resource management.

YEAR

2023

GENRE

2D Adventure Roleplay

PLATFORM

PC, Mac, Linux

Implementation Video (coming soon)

Scripts

bottom of page