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Dragon Crashers
ROLE
Technical Audio Design, Implementation, and Programming
DESCRIPTION
My work on the Unity project "Dragon Crashers," specifically focusing on FMOD implementation and sound effects redesign. In this presentation, I'll provide a straightforward overview of how I reimagined the audio experience within the game. Additionally, I'll discuss my Audio and Music manager scripts, integral components, designed to follow the Observer pattern, to optimize memory and CPU usage efficiently. Join me as we delve into the practical aspects of enhancing the audio in "Dragon Crashers" through FMOD integration and effective resource management.
YEAR
2023
GENRE
2D Adventure Roleplay
PLATFORM
PC, Mac, Linux


Implementation Video (coming soon)
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